Corporations
"If you don't drive your business, you will be driven out of business."
- B.C. Forbes
Trade and commerce has been a focal point of civilization since ancient times. Corporations are modern entities that authorizes a company or single group to act as a single entity. Corporations have become the largest facilitators of trade and influence in today's society. In Civilization V, Corporations allow you cement your civilization's wealth and deliver powerful trade benefits to your civilization.
To establish a Corporation, you must secure a Global Monopoly on any of its required resources, and found its Corporation Headquarters. After your Corporation is established, you may construct Offices in your cities and use them to build Franchises in foreign cities via
:c5trade: Trade Routes.
To establish a Corporation, you must secure a Global Monopoly on any of its required resources, and found its Corporation Headquarters. After your Corporation is established, you may construct Offices in your cities and use them to build Franchises in foreign cities via
Centaurus Extractors, Inc.
Game Info:
Supports the
Cultural and
Spaceship Victories by generating large amounts of yields in coastal Cities.
• +1
:c5trade: Trade Route.
• +100%
Sea Trade Route Range.
• +8
:c5production: Production from Mine Field in all Cities.
• +1
:tourism: Tourism from all Specialists.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+1
:c5production: Production for every Global
Franchise. +1
:c5production: Production and
:c5culture: Culture on all Sea Tiles near the City and a further +1
:c5science: Science and
:c5culture: Culture on Sea Resources.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Civilized Jewelers, Inc.
Game Info:
Supports the
Cultural and
Diplomatic Victories with more, faster
:c5trade: Trade Routes, by gaining more yields from
:c5citystate: City-States, and by starting
:c5goldenage: Golden Ages.
• +2
:c5trade: Trade Routes.
• +100% Trade Unit movement speed.
• +8
:tourism: Tourism from Airport in all Cities.
• +1
:tourism: Tourism from all Specialists.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+2
:c5goldenage: Golden Age Point for every Global
Franchise. +10%
:c5gold: Gold and
:tourism: Tourism during
:c5goldenage: Golden Ages. +1
:c5gold: Gold from every
:c5citystate: City State Friend and +2
:c5gold: and +1
:tourism: Tourism from every Ally.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Firaxite Materials, Inc.
Game Info:
Targets the
Spaceship Victory by hugely boosting
:c5science: Science output and infrastructural development.
• +1
:c5trade: Trade Route.
• +3
:c5science: Science from Stock Exchange in all Cities.
• +2
:c5production: Production from
Scientists.
• +2 additional
Iron and +1 additional
Aluminum for every two Global
Franchises.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+1
:c5science: Science for every Global
Franchise. +10%
:c5production: Production when constructing Buildings and +10
:c5science: Science when a Building is constructed, scaling with Era. +8
:c5science: Science once Electronics is discovered.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Giorgio Armeier, Inc.
Game Info:
Targets the
Cultural Victory by increasing
:c5culture: Culture and
:c5greatperson: Great Person generation whilst also providing avenues to boost
:tourism: Tourism.
• +1
:c5trade: Trade Route.
• +4
:c5culture: Culture from Shopping Mall in all Cities.
• +2
:c5culture: Culture,
:c5gold: Gold, and
:tourism: Tourism from
Artists.
• Incoming
Trade Routes generate +5
:c5gold: Gold for the
Trade Route owner.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+1
:c5culture: Culture and +2%
:c5greatperson: Great Person Rate for every Global
Franchise. 1
Artist Slot.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Hexxon Refinery, Inc.
Game Info:
Supports the
Domination and
Spaceship Victories by enhancing your ability to wage late-game
:c5war: warfare, amass Strategic Resources, and by increasing
:c5production: Production and
:c5science: Science output.
• +1
:c5trade: Trade Route.
• +1 additional
Coal and
Oil Resource for every Global
Franchise.
• +5
:c5production: Production,
:c5science: Science, and
Border Growth from Refinery in all Cities.
• +2
:c5science: Science from
Engineers.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+3
Border Growth Points for every Global
Franchise. +15%
:c5production: Production towards Military Units. When you train a Military Unit in this City, gain
:c5science: Science equal to 25% of the Unit's
:c5production: Production cost.
Trade Route Bonus:
Monopoly Required (Any):
Headquarters:
Office:
Franchise:
Populi Medicine, Inc.
Game Info:
Supports the
Domination and
Diplomatic victories by providing
:c5happy: Happiness and
:c5influence: Influence. It also uniquely increases
:c5faith: Faith generation.
• +2
:c5trade: Trade Routes.
• Incoming
Trade Routes generate +5
:c5gold: Gold for the City.
• +3
:c5faith: Faith from Hospital in all Cities.
• +3
:c5gold: Gold from
Civil Servants.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+1
:c5faith: Faith for every Global
Franchise. +2
:c5happy: Happiness. 15
:c5influence: Influence with all
:c5citystate: City-States when constructed.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Trader Sid's, Inc.
Game Info:
Targets the
Diplomatic Victory by massively boosting
:c5gold: Gold generation and providing more benefit from trading with
:c5citystate: City-States.
• +3
:c5trade: Trade Routes.
• +100%
Land Trade Route Range.
• +4
:c5gold: Gold from Broadcast Tower in all Cities.
• +3
:c5food: Food from
Merchants.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+2
:c5gold: Gold for every Global
Franchise. Incoming
Trade Routes generate +4
:c5gold: Gold for the City, and +2
:c5gold: Gold for
Trade Route owner. +2%
:c5production: Production for every
:c5trade: Trade Route to a
:c5citystate: City-State.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
TwoKay Foods, Inc.
Game Info:
Targets the
Domination Victory by reducing
:c5unhappy: Unhappiness and providing big
:c5food: Food production to grow Cities.
• +1
:c5trade: Trade Route.
• Trade Units reveal Fog of War.
• +5
:c5food: Food from Agribusiness in all Cities.
• +1 additional
Horse for every Global
Franchise.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Resource Bonus:
Office Bonus:
+2
:c5food: Food for every Global
Franchise. -1
:c5unhappy: Unhappiness from all Needs and -2% to
:c5citystate: Empire Size Modifier in all Cities.