Corporations
"If you don't drive your business, you will be driven out of business."
- B.C. Forbes
Trade and commerce has been a focal point of civilization since ancient times. Corporations are modern entities that authorizes a company or single group to act as a single entity. Corporations have become the largest facilitators of trade and influence in today's society. In Civilization V, Corporations allow you cement your civilization's wealth and deliver powerful trade benefits to your civilization.
To establish a Corporation, you must secure a Global Monopoly on any of its required resources, and found its Corporation Headquarters. After your Corporation is established, you may construct Offices in your cities and use them to build Franchises in foreign cities via
:c5trade: Trade Routes.
To establish a Corporation, you must secure a Global Monopoly on any of its required resources, and found its Corporation Headquarters. After your Corporation is established, you may construct Offices in your cities and use them to build Franchises in foreign cities via
Centaurus Extractors, Inc.
Game Info:
Provides benefits geared toward maritime
:c5production: Production and coastal Cities.
• +1
:c5trade: Trade Route.
• +100%
Sea Trade Route Range.
• +2
:c5production: Production from Harbor and Seaport in all Cities.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Franchise Resource Bonus:
Office Bonus:
+3
:c5production: Production for every Global Franchise, and +1
:c5production: Production on all Sea Tiles near the City.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Civilized Jewelers, Inc.
Game Info:
Provides benefits geared toward
:c5greatperson: Great People generation and
:c5goldenage: Golden Ages.
• +1
:c5trade: Trade Route.
• +100% Trade Unit movement speed.
• +4
:c5goldenage: Golden Age Points from Customs House and Bank in all Cities.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Franchise Resource Bonus:
Office Bonus:
+3%
:c5goldenage: Golden Age Length Modifier. +15%
:c5greatperson: Great Person Rate, and an additional +10%
:c5greatperson: Great Person Rate for every Global Franchise.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Firaxite Materials, Inc.
Game Info:
Provides benefits geared toward
:c5science: Science innovation and infrastructural development.
• +1
:c5trade: Trade Route.
• Trade Units cannot be plundered.
• +3
:c5science: Science from Factory and University in all Cities.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Franchise Resource Bonus:
Office Bonus:
+2
:c5science: Science for every Global Franchise, and +20%
:c5production: Production when constructing Buildings.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Giorgio Armeier, Inc.
Game Info:
Provides benefits geared toward
:c5culture: Culture generation and cultural Specialists.
• +1
:c5trade: Trade Route.
• +2
:c5culture: Culture from
Writers,
Artists, and
Musicians.
• +2
:c5culture: Culture from Museum and Opera House in all Cities.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Franchise Resource Bonus:
Office Bonus:
+2
:c5culture: Culture for every Global Franchise, and -1
:c5happy: Unhappiness from
:c5science: Illiteracy and
:c5culture: Boredom.
Trade Route Bonus:
Monopoly Required (Any):
Headquarters:
Office:
Franchise:
Hexxon Refinery, Inc.
Game Info:
Provides bonuses that enhance your ability to wage late-game
:c5war: warfare and amass Strategic Resources.
• +1
:c5trade: Trade Route.
• +15%
:c5production: Production for all Units that require
Oil,
Aluminum, or
Uranium to build.
• +3
:c5production: Production from Refinery, Tidal Power Plant, Hydroelectric Power Plant, Nuclear Power Plant, Wind Power Plant, and Solar Power Plant in all Cities.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Franchise Resource Bonus:
Office Bonus:
+1 additional
Oil and
Coal for every three Global Franchises, and +15%
:c5production: Production towards Military Units.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
Trader Sid's, Inc.
Game Info:
Provides benefits geared toward
:c5gold: Gold generation and land trading.
• +1
:c5trade: Trade Route.
• +100%
Land Trade Route Range.
• +3
:c5gold: Gold from Caravansary and Market in all Cities.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Franchise Resource Bonus:
Office Bonus:
+4
:c5gold: Gold for every Global Franchise, and
:c5trade: Trade Routes to this City generate +2
:c5gold: Gold.
Trade Route Bonus:
Headquarters:
Office:
Franchise:
TwoKay Foods, Inc.
Game Info:
Provides benefits geared toward
:c5food: Food generation and City growth.
• +1
:c5trade: Trade Route.
• Trade Units reveal Fog of War.
• +3
:c5food: Food from Grocer, Hospital, and Agribusiness in all Cities.
• Every
Franchise in a foreign Civilization's Cities increases
:tourism: Tourism with them by 2%.
Franchise Resource Bonus:
Office Bonus:
+3
:c5food: Food for every Global Franchise. +10%
:c5food: Food in the City. -1
:c5happy: Unhappiness from all Needs and -5% to
:c5citystate: Empire Size Modifier in all Cities.